Torgin's Guide

To the Tracking Skill


Skill Name: Tracking

Entry Last Update: 05/12/2001

Description: Tracking is the ability to locate others and learn who has passed through a specific area.

Who Can Learn It: Only foresters can learn Tracking.

What It is Supposed to Do: Allow you to track down specific individuals, as well as learn who has recently come through the general area you are in.

What it Does: Allows you to locate specific individuals, as well as learn what type of creature has recently come through a room.

Activation: TRACK (TRACK [Name] tracks a specific person. TRACK SEARCH reveals what type of being has recently come through the area, as well as the direction it headed in).

Usefulness (Low Levels): Low. It is almost impossible to find a specific person by their tracks. You will usually fail when searching for tracks in an area as well.

Usefulness (Mid-Levels): Moderate. You can begin to track individuals, and you will find tracks in a specific area when you search for them.

Usefulness (High Levels): Unknown. Torgin has yet to meet anyone with this level of expertise.

How to Practice: At low levels, the best way to gain experience is to TRACK SEARCH in a moderately traveled room. This room should be OUTDOORS (when you do a look, it should say OBVIOUS PATHS instead of OBVIOUS EXITS) and illuminated. For later levels, searching for tracks indoors or in the dark is necessary to earn skill uses. A simple breakdown of room types and uses:
 

 
Tracking: Room Type vs. Difficulty
 

Illuminated Room - No addition penalty/uses.
Outdoor (Paths) room - No additional penalty/uses.
Dark Room - Slight penalty/increased uses.
Indoor (Exits) Room - Slight penalty/increased uses.
Dark, Indoor Room - Moderate penalty/increased uses.

 


Tips: There has been a decent amount of debate as to how useful Tracking is, especially in light of the scrying spells. Those simply wanting to be a forester so that they can track people down might be better offer becoming mages and learning a scrying spell.




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